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    <loc>https://www.raikirigames.com/blog</loc>
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  <url>
    <loc>https://www.raikirigames.com/blog/vrs-biggest-problem</loc>
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    <priority>0.5</priority>
    <lastmod>2026-02-26</lastmod>
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      <image:title>Blog - VR’s Biggest Problem and How We Could (Maybe) Solve It</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/67d39ce9a3565d0b2013aa50/9df4e583-fea8-4776-9476-e35023e31fc0/unnamed+%289%29.png</image:loc>
      <image:title>Blog - VR’s Biggest Problem and How We Could (Maybe) Solve It</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/67d39ce9a3565d0b2013aa50/a9f8cf7a-1867-438c-96bd-d0ddfa81e965/unnamed+%281%29.gif</image:loc>
      <image:title>Blog - VR’s Biggest Problem and How We Could (Maybe) Solve It - Nothing is actually moving in this illusion by Dr. Kitaoka.</image:title>
      <image:caption>If you put your cursor above one of the dots, you’ll realize that nothing is actually moving in this illusion by Dr. Kitaoka.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67d39ce9a3565d0b2013aa50/a478af5c-4854-4912-842a-37d2ac572780/unnamed.png</image:loc>
      <image:title>Blog - VR’s Biggest Problem and How We Could (Maybe) Solve It - Make it stand out</image:title>
      <image:caption>An example of a VR vignette.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67d39ce9a3565d0b2013aa50/7c41d1bb-ca92-4f12-bb58-62e49992b491/unnamed+%283%29.png</image:loc>
      <image:title>Blog - VR’s Biggest Problem and How We Could (Maybe) Solve It - An approximation of what the motion processing system would see if it had 1.5 cpd vision.</image:title>
      <image:caption>An approximation of what the motion processing system would see if it had 1.5 cpd vision.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67d39ce9a3565d0b2013aa50/d3e2ff9c-a6e6-4b02-8e94-6502bf46426b/unnamed+%284%29.png</image:loc>
      <image:title>Blog - VR’s Biggest Problem and How We Could (Maybe) Solve It - An approximation of what the motion processing system would see if it filtered for &lt;1.5 cpd spatial frequency (Edwards et al., 2021)</image:title>
      <image:caption>An approximation of what the motion processing system would see if it filtered for &lt;1.5 cpd spatial frequency instead (Edwards et al., 2021)</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67d39ce9a3565d0b2013aa50/de80b09e-0d2c-46a4-b63b-4d9e3f949647/Adobe+Express+-+Motion+Standstill+Illusion+%281%29.gif</image:loc>
      <image:title>Blog - VR’s Biggest Problem and How We Could (Maybe) Solve It - Make it stand out</image:title>
      <image:caption>The orange spiral is actually moving, as you’ll see if you place your cursor on its edge. It’s less effective in gif form (because of frame rate/color differences), so check out the original video by Max Reinhard Dürsteler.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67d39ce9a3565d0b2013aa50/d8ac1a10-bf33-46a9-b1df-7c96821e2008/unnamed+%285%29.png</image:loc>
      <image:title>Blog - VR’s Biggest Problem and How We Could (Maybe) Solve It - Contrast sensitivity = how easily people can tell that something is moving (Mikellidou et al., 2018)</image:title>
      <image:caption>Contrast sensitivity = how easily people can tell that something is moving (Mikellidou et al., 2018)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67d39ce9a3565d0b2013aa50/12236c9e-6305-4a50-bf05-0ec4ecca89fb/unnamed+%287%29.png</image:loc>
      <image:title>Blog - VR’s Biggest Problem and How We Could (Maybe) Solve It - Isotropic noise should theoretically be the most effective, since it’s noise “in all orientations”. Image from 3Delight Cloud</image:title>
      <image:caption>Isotropic noise should theoretically be the most effective at causing motion sickness, since it’s noise “in all orientations” and therefore makes for the most reliable signal. Image from 3Delight Cloud</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67d39ce9a3565d0b2013aa50/c7b556db-3d54-45f0-b7a4-5943943cdbe8/asdsadsaewqeqwe.PNG</image:loc>
      <image:title>Blog - VR’s Biggest Problem and How We Could (Maybe) Solve It - From top to bottom: a color gradient with all brightness differences removed &gt; a more normal gradient &gt; greyscale version of gradient with no brightness differences &gt; greyscale version of normal gradient. Note how we just removed brightness without touching color. Image source: Ottoson, 2020</image:title>
      <image:caption>From top to bottom: a color gradient with all brightness differences removed &gt; a more normal gradient &gt; greyscale version of gradient with no brightness differences &gt; greyscale version of normal gradient. Note how we just removed brightness without touching color. Image source: Ottoson, 2020</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67d39ce9a3565d0b2013aa50/87d056d3-36eb-463f-8ae1-1c31edef09a1/image+126.png</image:loc>
      <image:title>Blog - VR’s Biggest Problem and How We Could (Maybe) Solve It - Make it stand out</image:title>
      <image:caption>An example of grid flicker.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67d39ce9a3565d0b2013aa50/3b594e21-6c6b-44d3-99e2-1a0f8f360bfd/brightness_vignette.png</image:loc>
      <image:title>Blog - VR’s Biggest Problem and How We Could (Maybe) Solve It - Make it stand out</image:title>
      <image:caption>An example of a brightness vignette, where brightness contrast is removed from the periphery (it’s pretty subtle).</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - VR’s Biggest Problem and How We Could (Maybe) Solve It - Left = applying a high-pass filter to remove low frequency information. Right = if we now apply a blur that represents how your motion processing system sees things, it no longer sees anything from the filtered image.</image:title>
      <image:caption>Left = applying a high-pass filter to remove low frequency information. Right = if we now apply a blur that represents how your motion processing system (probably) sees things, it no longer sees anything from the filtered image.</image:caption>
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    <loc>https://www.raikirigames.com/blog/the-black-hole</loc>
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    <lastmod>2026-02-26</lastmod>
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      <image:title>Blog - VR’s Black Hole</image:title>
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  <url>
    <loc>https://www.raikirigames.com/the-mission</loc>
    <changefreq>daily</changefreq>
    <priority>1.0</priority>
    <lastmod>2026-03-26</lastmod>
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  <url>
    <loc>https://www.raikirigames.com/about</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-09-24</lastmod>
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  <url>
    <loc>https://www.raikirigames.com/jobs</loc>
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    <priority>0.75</priority>
    <lastmod>2025-07-31</lastmod>
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  <url>
    <loc>https://www.raikirigames.com/privacy-policy</loc>
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    <lastmod>2026-03-27</lastmod>
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